Declaring Destiny 2 one of the year's better games isn't difficult to do, at least within the vacuum of how much fun you can harvest from a few months of play. D2's planet selection, primary quests, and secondary "grind after you beat the game" content all expand upon the original game's promise of being fun even when you return to previously scoured lands. There's more plot, more emergent battling, more scale and depth, and more writing that actually makes a lick of sense.But the months since the primary game's launch have been pitifully slow and stagnant. More than 10 weeks went by without a single major "quality of life" patch to how the game works. Destiny 2's first-few-weeks bluster only lasted so long before players had questions. The new game was built from the ground up to allow quicker, more frequent updates to keep the game fresh, right? So how could Destiny 2 so quickly fail to put its money where its mouth was? Why were we running into a wall of boring weapons and boring rewards, even as the game's super-hard Raid content emerged?
All of this lowered Destiny 2 quite a bit on the Ars year-end list. Its final position is a recognition of the fun laid out thus far along with a massive, eyebrow-raise questioning how Bungie could screw up this honeymoon phase twice.
-Sam Machkovech
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